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  <channel>
    <title>All American SportsWare News</title>
    <description>Amateur SportsWare for your computer, not your body!</description>
    <link>http://AllAmericanSportsWare.com</link>
    <language>en-us</language>
    <skipHours>
      <hour>0</hour><hour>1</hour><hour>2</hour><hour>3</hour><hour>4</hour><hour>5</hour>
      <hour>7</hour><hour>9</hour><hour>11</hour><hour>13</hour><hour>15</hour><hour>17</hour>
      <hour>19</hour><hour>21</hour><hour>22</hour><hour>23</hour>
    </skipHours>
    <item>
      <title>NEW FAQ: How do I load my GameTime Schedule into Calendar Creator v12?</title>
      <pubDate>
        Fri, 10 Feb 2012 12:51:51 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>This process is not very hard, and really makes sense once you understand the "Calendar Creator point of view".
</P><P>
Basically, to Calendar Creator, what GameTime makes is NOT a "calendar", it is instead an "event list" or a "collection"
Also, while Calendar Creator can add a collection to the currently open calendar, it does not support doing that if the collection is an old-style "event list" ( *.CAL file ) like GameTime creates.... You must first open the GameTime event list and save it using the newer "*.BCC" format.  Then you can import iti into any calendar.
</P><P>
Here's the section in the Calendar Creator help file that explains what to do and how (With some notes added in italics):
<BLOCKQUOTE>
<FONT SIZE="+2"><B>Opening Calendars Created in Previous Versions</B></FONT>
<P>
Calendar Creator lets you open an event list created in a previous version of Calendar Creator. You may keep the style of each event as formatted in the previous version, or have the format of the current event applied to all events from the previous version.
</P><P>
To open an event list created in a previous version:<BR/>
<b>Select "Open Collection" from the File menu</b> and the Open dialog box displays.
<BR/>
<i>( In some circumstances, the File menu will call this menu option "Open..." instead of "Open Collection...". They seem to do the same thing. )</i>
</P><P>
Click the down arrow to the right of "Files of Type" and <B>select the file type for the files you wish to open.</B><BR/>
<i>(the one we want is <B>"DOS Calendar File (*.cal)"</B>)</i>
</P><P>
Use the Look In box, to navigate to the drive and directory containing files from your previous version of Calendar Creator.
</P><P>
<B>Open the desired files and click Save As.</B>
</P><P>
Change the Save In location, if desired, then click Save.
</P><P>
Repeat these steps for each file you wish to convert to Calendar Creator.
<BLOCKQUOTE>
Now, you have an event collection, and you probably see it as a simple calendar.
</P><P>
If you want to create a nicer-looking calendar, then save and close the collection, use Calendar Creators tools to easily create an attractive calendar, and finally use [ File... Import... Events ] to load your freshly created event collection.
</P>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/gt.php#3313
      </link>
    </item>    <item>
      <title>NEW FAQ: League Spreadsheet includes several erroneous field definitions</title>
      <pubDate>
        Tue, 17 Jan 2012 11:08:34 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>
There are several fields that will cause LAS to generate an error if you try to select them as columns on the League Spreadsheet.
<P>
These fields are:
<UL><LI>PLAYER.PF_LASTYR: Player's Played Last Year:  This field is an inappropriate duplicate of the similarly named "Player Played Last Year". This second field is the one you should use and will not cause an error.</LI>
<LI>PLAYER.PF_PASSPRT: Player's Passport is on File: This field never existed.
<LI>MEMREG.MF_F_CMT: Father's Comment: This field has an error in the definition and selecting it will cause LAS to generate an error.</LI>
<LI>MEMREG.MF_M_CMT: Mother's Comment: This field has an error in the definition and selecting it will cause LAS to generate an error.</LI>
<LI>PLAYER.MF_LEAGID:League Player was imported from: This field has an error in the definition and selecting it will cause LAS to generate an error.</LI>
</UL>


        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/las.php#3304
      </link>
    </item>    <item>
      <title>NEW FAQ: How can I print Name Tags with big letters for my players?</title>
      <pubDate>
        Tue, 03 Jan 2012 11:29:10 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>Wouldn't it be nice if you could print stickers or cards with your players names (and maybe their tryout numbers) so you can tell your players apart during tryouts?
</P><P>With LAS v18, this is easy to do!  You are not limited to any particular label size... with a couple of adjustments, you can put just about anything you want on labels or punch-out cards of any size.
</P><P>Just follow these steps:
</P><UL><LI>1) Go to [ Personnel... Labels.. Configure Labels... Select Label Format ]
</LI><LI>2) Select the file AV_5x63.LBL and click "OK".  (Or, select whichever format is appropriate to the label sheets that you have.  LAS comes with a number of standard Avery label layouts, and the last two digits typically determine the actual layout... so AV_5x63.LBL works for Avery #5163, #5262, #8163, etc.<BR/>
The "Label Configuration" window will appear.
</LI><LI>3) Leave all the settings alone, except enter the following lines into the center box for the label contents.  Where this says (blank line) put a blank line instead of those words. (It's hard to see the blank lines in an email without the "(blank line)" placemarkers there.):
<PRE>(blank line)
"{align=center}{font size=24pt}"+alltrim(lf_first)+" "+alltrim(lf_last)+"{/font}"
(blank line)
(blank line)
"{font size=40pt}"+alltrim(plyreg.pf_try_num)+"{/font}"
"{/align}"</PRE>
( You can cut-and-paste the above contents into the Label Configuration window... you will first have to delete all the contents out of that window, though, before you can paste in the new value. )
</LI><LI>4) Click "OK" to save the label format.
</LI><LI>5) Now go to [ Personnel... Labels... Player Labels ] and follow the dialog boxes to produce the labels that you want.</LI></UL>

        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/las.php#3302
      </link>
    </item>    <item>
      <title>UPDATED FAQ: OLE IDispatch Error -- Cannot Instantiate Object
OR: The feature you are trying to use is on a network resource that is unavailable.
</title>
      <pubDate>
        Mon, 28 Nov 2011 12:39:29 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>
This is caused by a problem in accessing certain "Common Controls" (such as the dialog box for opening a file).
</P>
<P>
If you get any of the above errors (or any errors that reference the "All American Sportsware Common Controls Pack", or errors like "OR: OLE error code 0x80040154: Class not registered", or any errors referencing "IDispatch"), then here is how to solve the problem:
</P>
<P>
First, go to Control Panel's "Uninstall Programs" feature and look for an entry for "All American SportsWare Common Controls Pack". If you can find it, then uninstall it and reboot your computer.  If you cannot find it, then, good, just continue with the next step.
<BR>
Click the following link, and select to "Open" or "Run" the file:

       <TABLE border=1>
         <TR>
           <TD> <A HREF="/ftp/pftw_aascommoncontrols.exe">pftw_AASCommonControls.exe</A> </TD>
         </TR>
       </TABLE>

Once it is finished installing, then everything should work fine.
</P>
<P><B>WORKAROUND: #2:</B><BR>
You can install each of the ActiveX packages manually by Right Clicking on the links and select "Save As...", then save the files under their respective names in your <TT>c:\Windows\System32</TT> directory.
</P>
<P>
( Be sure to verify the sizes of the files you download with the sizes listed below to be sure that the download was completely successful )<BR>
</P>
<P>
After downloading each file, click [ Start --> Run ], then type a command like this:<BR>
<TT>REGSVR32 C:\Windows\System32\mscomctl.ocx</TT><BR>
(replacing the path "C:\windowsSystem32\" with the appropriate windows folder on your computer, and replacing "mscomctl.ocx" with the file that you just downloaded.)
</P>
       <TABLE border=1>
         <TR>
           <TH> File Name </TH>
           <TH> File Size </TH>
         </TR>
         <TR>
           <TD> <A HREF="/ftp/mscomct2.ocx">MSCOMCT2.OCX</A> </TD>
           <TD> 647,872 </TD>
         </TR>
         <TR>
           <TD> <A HREF="/ftp/mscomctl.ocx">MSCOMCTL.OCX</A> </TD>
           <TD> 1,066,176 </TD>
         </TR>
         <TR>
           <TD> <A HREF="/ftp/comctl32.ocx">COMCTL32.OCX</A> </TD>
           <TD> 604,432 </TD>
         </TR>
         <TR>
           <TD> <A HREF="/ftp/msacal70.ocx">MSACAL70.OCX</A> </TD>
           <TD> 80,896  </TD>
         </TR>
         <TR>
           <TD> <A HREF="/ftp/comdlg32.ocx">COMDLG32.OCX</A> </TD>
           <TD> 140,288  </TD>
         </TR>
         <TR>
           <TD> <A HREF="/ftp/sysinfo.ocx">SYSINFO.OCX</A> </TD>
           <TD> 60,688  </TD>
         </TR>
       </TABLE>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/index.php#2408
      </link>
    </item>    <item>
      <title>NEW FAQ: What`s the difference between a team roster and line up?</title>
      <pubDate>
        Thu, 13 Oct 2011 17:32:31 EST
      </pubDate>
      <description>
        <![CDATA[
          The team <B>Roster</B> contains all the players on the team, whether or not they are in a game.  The Lineup is the batting order and fielding assignments, with the bench players listed at the bottom with "0" (zero) for batting order and for position.
<P>
When you first create a team, you also create a default lineup which will then be used as the lineup each game starts.
<P>
Before you "start" the game (by clicking [ Game... Start ]), you can adjust this lineup by going to [Game... Lineup... (Team Name) ].   Any changes that are made will be used for this game and saved to be used when starting any subsequent game.
<P>
( Note that Scorebook also uses the lineup editor in order to make player substitutions during the game.  Any substitution changes in the lineup only affect this game, and do not affect the "default team lineup". )

        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/scorebk.php#3277
      </link>
    </item>    <item>
      <title>NEW FAQ: How do I enter a pinch runner?</title>
      <pubDate>
        Thu, 13 Oct 2011 17:08:41 EST
      </pubDate>
      <description>
        <![CDATA[
          Scorebook handles "pinch runners" as player substitutions.
<P>
To substitute an offensive player during a game, follow these steps:
<OL>
<LI>First, click the button "Subst" at the bottom of the main ScoreBook window.  A window called "Substitutions - (team name)" will appear.
<LI>Select the offensive team by clicking the "Team" menu, then clicking the offensive team's name.
<LI>Find the batting order number for the runner being replaced.  This is the number in the column called "Ord".
<LI>Now, find the player who will be the pinch runner, and enter that batting order number (which you found in the previous step) into this pinch runner's "Ord" column.
<LI>Click the "X" in the top right of the "Substitutions" window to close it, and click "Yes" to save the changes.
<LI>The square marker in ScoreBook's main window showing the runner on base will now show the shirt number of the pinch runner.
</OL>
From now on, all activity for this player will be attributed to this new pinch runner.

        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/scorebk.php#3276
      </link>
    </item>    <item>
      <title>NEW FAQ: Why do I get an orange ``Google Geocoder Error`` every time I save a registration?</title>
      <pubDate>
        Wed, 20 Jul 2011 10:52:02 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>After we first added the Google Geocoding feature, Google slightly changed their system, which caused LAS to choke on the geocoding results.  We already fixed this in LAS v17.04.
</P>
<P>
If you are already on LAS v17.04 or newer, and you're still getting this error, then it must be some error in how LAS accesses the internet.
</P><P>
To stop LAS from automatically geocoding the member addresses, follow these steps:
<OL>
<LI> Start LAS and log in </LI>
<LI> Go to the Registration Window </LI>
<LI> Click [ More Options... Config ] </LI>
<LI> Un-check "Automatically Geocode Addresses".  Click "OK" </LI>
</OL>
</P><P>
Now, it's important to figure out why LAS was encountering this error.  LAS logs geocoding issues into its standard ERRORLOG.TXT file, so open that file ( and send it to technical support ( support@aasportsware.com )  for evaluation (along with an explanation, of course, of why you sent it).
</P>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/las.php#3260
      </link>
    </item>    <item>
      <title>NEW FAQ: Where are my Error Log files?</title>
      <pubDate>
        Wed, 20 Jul 2011 10:50:53 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>LAS stores 3 error log files, named ERRORLOG.TXT, ERRORLOG.MEM and ERRORLOG.STA in its data folder.  ERRORLOG.TXT is the most interesting of these three because it has a full list of all errors encountered by your copy of LAS (most recent at the end).  ERRORLOG.MEM and ERRORLOG.STA include extremely detailed information about the most recent error that LAS encountered.
</P><P>
You can quickly get to these log files by starting LAS, logging in, and going to the menu item [ File... Utilities... Tech Support Tools... View Log Files ], and then pick the log you want to see.   Just cut-and-paste from the viewer window into an email to send the log to technical support.
</P><P>
If an error you are encountering prevents you from starting or logging into LAS, you can still easily get to the error log files by clicking your Windows "Start Menu" button, and then going to [ All Programs... All American SportsWare... Tech Support... Explore LAS v17 Data Folder ]  (notice that "v17" will be the major version of the copy of LAS that you are running).<BR>
You will then have to search through the Windows Explorer view of the files in this folder to find the ERRORLOG files.
</P>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/las.php#3259
      </link>
    </item>    <item>
      <title>NEW FAQ: What version of LAS am I using?</title>
      <pubDate>
        Wed, 20 Jul 2011 10:33:58 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>This is an important question because minor problems are often fixed in newer builds.
</P>
<P>To find out what version of LAS you are currently running, follow these steps:
<OL><LI>Start LAS and log in.</LI>
<LI>Click the menu item [ Help... About ].  An "About" window will appear.</LI>
<LI>On the left side of the "About" window, it should say "League Administration Software" in big words...</LI>
<LI>Just under those big words it will tell you the "Edition" (such as "Single Season", "Multi Season", "DA Edition", etc.)</LI>
<LI>...and <B>under the edition it will tell you the exact current version (this is what tech support always wants to know).</B>
<BR>
This version has 3 parts like "v17.05.024"... which means "Major Version 17, Revision 5, Build 24"</LI>
<LI>On the right side of the "About" window, there is a box showing your current license information.  This box includes, from top to bottom:
  <UL><LI>Your Sport</LI>
  <LI>The maximum number of concurrent network users</LI>
  <LI>The maximum number of concurrent seasons</LI>
  <LI>Your registered League Name</LI>
  <LI>Your License Registration Key</LI>
  <LI>Whether your License is Annual, or for the Version</LI>
  <LI>The expiration point of your license (maximum version or expiration date)</LI>
  </UL>
</LI>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/las.php#3258
      </link>
    </item>    <item>
      <title>NEW FAQ: Why does my pre-registration report have strange characters instead of lines?</title>
      <pubDate>
        Thu, 14 Jul 2011 22:37:40 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>
This problem results because many Windows fonts do not include the ASCII line drawing characters that LAS uses on some reports.
</P>
<P>There are two approaches to fix the reports:
<OL>
  <LI> When viewing the pre registration form report, go to [ File... Print Setup ], and then uncheck the checkbox called "Use "MS LineDraw" Font for Lines", then click "OK", and the strange characters should immediately turn into lines.
<BR>
<BR>
<BR>
If that doesn't work, then this should:
  </LI>

  <LI>
    <OL>
      <LI> In LAS, go to [ File... Utilities... Setup... Hardware ].
      <LI> Make sure your "Report Output Format" is set to "WinPrint Portrait"
      <LI> Click "Settings"
      <LI> Click on the box next to "Box Type" (it's near the bottom).
      <LI> Press the spacebar until the box says "Daisy1", "Daisy2" or "Stars".  Each one is different and not quite as attactive as real lines, but they present themselves much better than the weird characters.  Or, you could select "None" which looks pretty good, but causes no lines of any sort to be printed, other than the "fill in field" underlines.
    </OL>
  </LI>
</OL>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/las.php#3256
      </link>
    </item>    <item>
      <title>NEW FAQ: Can I edit STAFF on TTLIVE?</title>
      <pubDate>
        Sat, 25 Jun 2011 13:02:58 EST
      </pubDate>
      <description>
        <![CDATA[
          Sure:
<OL>
<LI>First Log In,
<LI>Then go to the "Main Menu" for the division
<LI>Now click "More" next to the Division whose schedule in which you want to change staff assignments.
<LI>...and click "Modify this division's Schedule"
<LI>On the division schedule page, find the game where you want to change the staff, and click the "More" button (way off to the right).
<LI>Enter the new Staff Assignment into the "Staff" field
<LI>Click "Save" to save the change
</OL>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/tt.php#3255
      </link>
    </item>    <item>
      <title>UPDATED FAQ: Scorebook Manual/Help File</title>
      <pubDate>
        Sat, 21 May 2011 16:51:29 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>
Get the latest Scorebook HTML Help file here: <A Href="/ftp/score.chm">SCORE.CHM</A>
</P><P>
This help file includes a full tutorial on using ScoreBook as and interactive scoring program, and as a statistics tracking program without scoring games.
</P><P>
While this help file was written for ScoreBook v3.1 and newer, all the concepts also apply to ScoreBook v3.0, although many menu choices were rearranged between v3.0 and v3.1, and the help file refers to menu choices as to where they now are in v3.1
</P>

        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/scorebk.php#2448
      </link>
    </item>    <item>
      <title>NEW FAQ: I only care about statistics for my team... How do I use ScoreBook to score just my team's games?</title>
      <pubDate>
        Sat, 21 May 2011 16:37:21 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>
ScoreBook requires that there exist 2 teams in order to score a game, so you will have to create a second team.  We suggest that you create a "dummy" second team and name it something general, like "Opponent", and then create all your games as Your Team v/s "Opponent".
</P><P>
We recognize that manually creating the dummy team is tedious, so ScoreBook includes a tool, so that with just a couple of clicks of your mouse, it will automatically fill your dummy team with dummy players.
</P><P>
Just follow these steps:
<UL>
 <LI>1) From the ScoreBook Main Menu, choose  [ League... Create/Edit Teams ]
 </LI>
 <LI>2) Now, if you haven't already created the dummy team "Opponent", use these steps to do so:
  <UL>
   <LI>A) Click the "New" button
   </LI>
   <LI>B) Enter the word "Opponent" for the Team Name field
   </LI>
   <LI>C) Select your league in the "League Name" drop-down list
   </LI>
   <LI>D) Click the "Save Changes" button
   </LI>
  </UL>
 </LI>
 <LI>3) Next, click on the "Opponent" team in the list on the left to "load" it.
 </LI>
 <LI>4) Select the menu option [ Edit... Line Up ].  The "Line Up" window will appear, and should be empty.
 </LI>
 <LI>5) Finally, select the menu option [  Line Up... Create Default ].  The "Line Up" window should fill with dummy player names like "Player 1", etc, and have all the positions and batting orders assigned.
 </LI>
 <LI>Close each window, saving the changes, and you're ready to create games for Your Team v/s "Opponent"!
 </LI>
</UL>
</P>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/scorebk.php#3253
      </link>
    </item>    <item>
      <title>NEW FAQ: How do I tell Scorebook how many batters should be in the lineup?</title>
      <pubDate>
        Mon, 02 May 2011 16:03:08 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>Go to [ File... Setup System ] and the "Setup" window will open.
<BR>
In this window you will find a radio button on the left side, in the box labeled "Number of Batters".  You can select "Fixed numer of players" and then enter a number in the box, or you can select "Any number of active players", and then any player that has a batting order number in the lineup will be included in the batters.
</P><P>
To get to the lineup:
<UL>
<LI>Click [  League... Create/Edit Teams ]
<LI>In the "Team Information" window, click on the team name you want to edit in the list on the left.
<LI>Now click [ Edit... Lineup ]
<LI>The third column, labeled "Ord", indicates the batting order... <BR>Set to 0 for any players that you don't want to include in the lineup.
</UL>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/scorebk.php#3249
      </link>
    </item>    <item>
      <title>NEW FAQ: How do I upload my schedule to Google Calendar?</title>
      <pubDate>
        Mon, 04 Apr 2011 13:37:29 EST
      </pubDate>
      <description>
        <![CDATA[
          <P>Here's a relatively easy way to upload your schedule to Google Calendar:
</P>
<UL>
<LI>1)  In GameTime, open your schedule
<LI>2) Choose [File... Save As], and enter a name for your schedule, ending in ".CSV"
For example, if you are working on the "Spring" schedule, enter "Spring.CSV" in the "Save Division As..."  dialog box, including the quote marks.
<LI>3) Use Excel or OpenOffice Calc to open this CSV file... All the default import settings should work fine (fields separated by commas is the only important setting).
<LI>4) Make these changes to the schedule:
  <UL>
  <LI>4.A) Delete all the rows up to the the row where the first column contains:  *C
  <LI>4.B) Change the value in that cell (the cell should now be A1) to be:  Subject
  <LI>4.C) Change the value in cell C1 from "Date" to:  Start Date
  <LI>4.D) Change the value in cell D1 from "Field" to:  Location
  <LI>4.E) Change the value in cell E1 from "Time" to:  Start Time
  <LI>4.F) Go to cell A2, underneath "Subject", and enter one of these three formulas...
    <UL>
    <LI>In any spreadsheet, this should work:   <TT>="Game #"&TRIM(B2)&" "&TRIM(G2)&" vs "&TRIM(I2)</TT>
    <LI>If that doesn't work, try one of these two:
    <LI>In Microsoft Excel, enter:   <TT>=CONCATENATE("Game #",TRIM(B2)," ",TRIM(G2)," vs ",TRIM(I2))</TT>
    <LI>In OpenOffice Calc, enter:   <TT>=CONCATENATE("Game #";TRIM(B2);" ";TRIM(G2);" vs ";TRIM(I2))</TT>
    <LI>(Notice that the difference is that Excel uses commas, while Calc normally uses semicolons.  Calc's can be adjusted to use commas, so if one formula doesn't work, try the other formula. )
    </UL>
  <LI>4.G) Drag the handle on the bottom-right corner of cell A2 down to extend this formula to the end of the schedule rows.  All the cells in column "A" should fill with a description like "Team1 vs Team2"
  </UL>
<LI>5) Save the schedule and close it
<LI>6) Go to your Google Calendar web page
<LI>7) Click the Add down-arrow button at the bottom of the calendar list on the left side of the page, and select Import Calendar.
<LI>8) Click "Browse" and choose the file that contains your events, then click "Open".
<LI>9) Select the Google Calendar where you'd like to import events, then click "Import".
</UL>
<P>Google should now import your schedule with no problems.
You can change the formula in step 4.F to give the games whatever description you want them to have.
</P>
<P>Starting in GameTime v17.03, you can click the "Google Cal" button in the Schedule Editor "Tools" to export your schedule in the format that is ready to upload to Google!
</P>
        ]]>
      </description>
      <link>
        http://www.AllAmericanSportsWare.com/faq/gt.php#3242
      </link>
    </item>  </channel>
</rss>
